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LadyAquanine735
Trusted Member
Joined: 8 months  ago
Posts: 99
30/03/2017 8:42 am  

I haven't finished the mission yet, but frankly, it's baffling me.  I'm just barely making it, and there are several things that are driving me nuts about this map. 

1.) Why are my people demanding better healthcare, and why are they still demanding it, AFTER I build hospitals and a chemical plant to make medicine?!  I don't even know why my people are getting sick!  The game does not give a reason at all.  I don't know whether it's the crater itself, or the alien food that's been converted to something edible, I just don't get it.

2.) Why do I keep running out of water?  I figured out where to put the water pumps on the map (similar to the desert or the polar regions).  But even with those and evaporators combined, I'm still running out from time to time. 

3.) Why are my immigrants taking so long to get down?  I built two or three immigration centers, and yet I'm still always short on workers.  It's driving me crazy. 

4.) Building more greenhouses and mills doesn't seem to do any good.  I still end up in the negative numbers when the day is done.  Plus, I keep running out of space, and I'm getting tired of wasting tons of nanites on lame storage buildings, when I've got problems all over the map.  You really need to reduce how many nanites are needed for storage buildings. 


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bluesaka111
Eminent Member
Joined: 11 months  ago
Posts: 49
30/03/2017 1:47 pm  

1) They will demand better healthcare / entertainment / consumption when you drag too long. People loose health / moral when you use Overtime policy power or some nasty toxic spore infiltrate your colony through geothermal vents generators.

2) Make sure your inventory are empty, and

  • Pump can only work on green terrain
  • Pump usually work better if you build it next to Geothermal vent (some vent dont however)
  • Atmosphere condenser can work anywhere, but less effective
  • DO NOT BUILD Atmosphere condenser INSIDE FARM ZONE (GREEN TERRAIN).

3) Immigration take 4 turn before you receive:

  1. Drop ship fly to colony ship
  2. Drop ship receive immigrants
  3. Drop ship return to Immigration center
  4. Drop ship unload immigrants
  5. Repeat

Greenhouse good for maps that has long winter (aka night time). So it is good to start with 6 farms (better if you can max all of them) since they produce foods much faster during day time. When night come, you just need to press R -> Policy tab -> Radiation. It may possible if devs decide to add a compressor so that duplicate items can be compress and save space.

When you have enough nanites, build a research center, a chemical plant and you can basically farm your nanite (very slow).

PS: Beta version is more brutal than this one. So cheer up.

Edited: 4 months  ago

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LadyAquanine735
Trusted Member
Joined: 8 months  ago
Posts: 99
30/03/2017 5:57 pm  

I am playing the Beta. I have the difficulty on Cakewalk (something I do with all new missions I've never played before).

Eden Crater doesn't have water next to the geothermal vents, though I did figure out that anywhere with the pale blue grass has water underground, so I do as I did in the polar regions or the desert, and build greenhouses there.  I also found out that the modified alien food tastes nasty, so lots of bars in bistro mode help.  Heck, I might have to build two bars for each residential area; one as a Bistro, the other for drinking.  

I guess I could still build farms, though as far as I can tell, the nighttime hours are similar to the polar regions. 

I never build atmospheric condensers in the farming areas.  In the desert, I build them next to residential buildings, to ensure everyone gets enough water.  (These remind me of the machines moisture farmers use on Tattooine in the Star Wars universe). 

Radiation?  I don't recall a policy tab that says that. 


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bluesaka111
Eminent Member
Joined: 11 months  ago
Posts: 49
30/03/2017 8:46 pm  

ah, it a policy power which reduce your colonist food consumption which is very very useful during night time.

about geothermal vent, I did remember that in some game version, you can build a pump next to geothermal vent that gains lot of water, but some vent does not provide water path at all.

Third, farm are useful, but if you have spare nanites, you can build more greenhouse and upgrade them so you dont have to enable / disable that policy power everytime nighttime come.


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bluesaka111
Eminent Member
Joined: 11 months  ago
Posts: 49
30/03/2017 9:23 pm  

forgot, do not build too much pump / atmosphere condenser or they will fill up your warehouse inventory very quickly.


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LadyAquanine735
Trusted Member
Joined: 8 months  ago
Posts: 99
30/03/2017 10:22 pm  

Oh, you mean rationing!  I kept wondering where radiation came into all of this, but now I think I know the word you're looking for.  You might have something, though.


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Paul Tozour
Reputable Member
Joined: 1 year  ago
Posts: 270
31/03/2017 5:40 pm  

Heya LadyAquanine --

The best thing to do is for me to look at your saved-game file directly and see what I can do.

Could you send it to us at info@mothership-entertainment.com ?

PT


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LadyAquanine735
Trusted Member
Joined: 8 months  ago
Posts: 99
31/03/2017 6:07 pm  

It's just a never-ending death spiral.  It seems like no matter what I do to try and help with the colony, something goes wrong. 

Scenario 1: First I build water pumps.  They don't produce enough.  Then I run out of electricity...again.  So I have to waste time waiting for nanites to build solar panels or geothermal plants.  Then there's not enough food.  Then I have to build a stupid storage depot because I ran out of space.  But I'm still low on electricity.  I can't do that.  Then my people demand healthcare, and I'm still trying to build enough nanites to get electricity, but the storage facility is full.  It's driving me insane!

Scenario 2: Basic facilities are up, but I'm still having trouble getting enough water and food to my people.  Electricity is low and power goes out in winter.  Gotta wait for the danged nanites to be processed to get solar panels, but even then, the cheapest ones don't help much with electricity.  Still low on water and food, and then, I find out I have to build a construction drone hub, because the places I need to build farms are too far for my nearest drones.  Still low on nanites and electricity, and then my people are whining about polluted air and no healthcare.  I don't have the nanites to build it, you fools!  You're gonna have to suck it up or go off and die! 

Scenario 3: Built the basic facilities, but I ran out of room for new colonists, and I desperately need workers.  Storage is full, and yet I don't have enough food or water.  Power got low again, and there are never enough nanites. 


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Paul Tozour
Reputable Member
Joined: 1 year  ago
Posts: 270
31/03/2017 6:09 pm  

Understood.  At this point, I really need your saved game.

The best thing is to dig into your AvenColony/Saved/SaveGames folder, find the .sav file, and send it to us at info@mothership-entertainment.com.  You'll need to track it down by date / timestamp which is embedded in the filename, I'm afraid, as we needed to set up the filenames that way for various technical reasons.

Thanks in advance ...


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LadyAquanine735
Trusted Member
Joined: 8 months  ago
Posts: 99
31/03/2017 6:21 pm  

It's been sent, I hope. 

It's kinda sad.  It's a surprisingly pretty area, and weird too, but I'd expect that of any alien world.  You guys weren't joking when you said that it was the harshest, most unforgiving environment on the planet.  I'm still wondering what the weird alien device is.  Didn't get far enough to get the 4 artifacts and activate it. 

Edited: 4 months  ago

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Paul Tozour
Reputable Member
Joined: 1 year  ago
Posts: 270
31/03/2017 7:02 pm  

Right.  I suspect it just needs a bit more tuning.  The later missions haven't gotten quite as much love as the earlier missions have.  But I'll dig into your saved-game files over the weekend.


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LadyAquanine735
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Joined: 8 months  ago
Posts: 99
31/03/2017 7:03 pm  

Thank you for looking into this :).


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Paul Tozour
Reputable Member
Joined: 1 year  ago
Posts: 270
01/04/2017 9:30 pm  

When night come, you just need to press R -> Policy tab -> Radiation

Err -- what?  Nope, there's no radiation mechanic in the game.


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LadyAquanine735
Trusted Member
Joined: 8 months  ago
Posts: 99
01/04/2017 9:40 pm  

It's all right, he was just mixing up the word "radiation" with "rationing."  Honest mistake, the words do look similar.

Radiation - energy rays emitted by energy sources, such as stars or materials like uranium.  Some versions are harmless, others can kill cells and living tissue.

Rationing - having to limit how much food is eaten for a given amount of time. 

A quick and dirty set of definitions.


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Paul Tozour
Reputable Member
Joined: 1 year  ago
Posts: 270
01/04/2017 9:53 pm  

Heya, so, I took a look at the saved-game you sent me (thank you for that!) --

 

1.) Why are my people demanding better healthcare, and why are they still demanding it, AFTER I build hospitals and a chemical plant to make medicine?!  I don't even know why my people are getting sick!  The game does not give a reason at all.  I don't know whether it's the crater itself, or the alien food that's been converted to something edible, I just don't get it.

They don't have enough food, and the food quality is "awful" since it's crappy alien foodstuffs.

We probably need to communicate that better, and have Hospitals improve that somewhat ...

 

2.) Why do I keep running out of water?  I figured out where to put the water pumps on the map (similar to the desert or the polar regions).  But even with those and evaporators combined, I'm still running out from time to time. 

I'm not sure; the Water Pump I saw was generating 8.4 water, which looked OK to me.  You might want to bump up the worker priority when you need more water; more workers = more productivity, and I only saw 2 people working there.

 

3.) Why are my immigrants taking so long to get down?  I built two or three immigration centers, and yet I'm still always short on workers.  It's driving me crazy. 

The saved-game I saw had no workers in the Immigration Center and was set to the lowest worker priority.

Also, housing was 100% full so I had to scramble to build another Outpost.

 

 4.) Building more greenhouses and mills doesn't seem to do any good.  I still end up in the negative numbers when the day is done.  Plus, I keep running out of space, and I'm getting tired of wasting tons of nanites on lame storage buildings, when I've got problems all over the map.  You really need to reduce how many nanites are needed for storage buildings. 

Food quantity seemed OK in the saved-game file I saw.

One thing I immediately did which helped a lot was upgrade the Mine twice -- there were 2 Nanite Processors on the map but only 1 tier-1 Mine, so the Nanite Processors were starved of input.

I also sold a lot of the extraneous Tunnel pieces, and the 1 Nanite I got from each of those helped me patch up the colony a bit faster.

Eden Crater is supposed to be a very challenging mission, though it's entirely possible that it's still too challenging on difficulty levels below Normal.  We'll see what we can do to tune this further!

 


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