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As the topic says, currently I'm watching Deejay Knight stream the game, and there was a massive ice storm that damaged a lot of his colony. But looking at it, it looks a bit tedious to me having to click the individual buildings. Having an automated repair facility or maybe just a repair all button (Or a drag box) may be a good idea.
As the topic says, currently I'm watching Deejay Knight stream the game, and there was a massive ice storm that damaged a lot of his colony. But looking at it, it looks a bit tedious to me having to click the individual buildings. Having an automated repair facility or maybe just a repair all button (Or a drag box) may be a good idea.
Yeah, that was a good stream! There is, in fact, a Drone Auto-Repair social policy that you can enable; I don't think DJK had found this yet. Also, we're going to nerf shard storms a bit this week.
There is, in fact, a Drone Auto-Repair social policy that you can enable; I don't think DJK had found this yet. Also, we're going to nerf shard storms a bit this week.
Ahh! I need to find this social policy ... and why is it a social policy? Construction priorities / policies seem more appropriate unless that's not a category. I'm still learning (just completed Vanaar) so I don't know all of them yet.
I was going to make a separate post for this but I think it fits here in this one best:
Please consider adding repair interface management to the two tutorial scenarios because I got mid-way into Vanaar without having ever seen repair indicators and I had no clue what they were at first until I fumbled around with them a bit to figure out why all my buildings were suddenly showing them and then breaking. It should be intuitive I guess but I didn't pick up on that right away so I think it's worth considering as part of tutorial mode especially as critical as it can get if you ignore the warnings and everything starts breaking at once.
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