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Farming Graphics / Productivity  

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raddoni
Active Member
Joined: 7 months  ago
Posts: 11
19/12/2016 10:14 am  

Feedback: The overlays colors are not clear enough, it is difficult to visually read differences in fertility quality when you read green shading over green grass - make the fill without a gradient as it is unnecessary and make the colors more indicative. Also, while placing Greenhouses give on the tag the total productivity of the greenhouse after placement for the whole location, not just the productivity for the square over which the cursor is hoovering over. It is the same for all the other overlays, especially the air quality one is hard to read and it makes the game very annoying.


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LZIM
 LZIM
Eminent Member
Joined: 7 months  ago
Posts: 38
13/01/2017 12:07 pm  

Indeed. The productivity based on one square for a 2x2 building is really confusing. If it could somehow forecast still being in a deficit or having surplus before placing it that would also help when you're not able to run the math on exactly how much you need.

Further, if you're not terribly interested or concerned in the exact placement for best production, being able to shift click or drag click to place several buildings, having the ui show winter/summer production and if you'd still be in a deficit or if you'd achieve a surplus would also really help.

Edited: 7 months  ago

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Paul Tozour
Reputable Member
Joined: 1 year  ago
Posts: 270
14/01/2017 12:53 am  
Posted by: raddoni

 

Feedback: The overlays colors are not clear enough, it is difficult to visually read differences in fertility quality when you read green shading over green grass - make the fill without a gradient as it is unnecessary and make the colors more indicative. Also, while placing Greenhouses give on the tag the total productivity of the greenhouse after placement for the whole location, not just the productivity for the square over which the cursor is hoovering over. It is the same for all the other overlays, especially the air quality one is hard to read and it makes the game very annoying.

   

Thanks, raddoni -- we'll see what we can do to address this over the next few months.


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