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Feedback: Storage of Nanites, repairs, informational views, randomness  

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Jakubpon
Active Member
Joined: 5 months  ago
Posts: 5
20/02/2017 8:48 am  

Firstly, I have been enjoying the game quite a bit so far so great job!

The first thing I would like to bring up is nanite storage, I've run into the issue where, since nanites are stored in the depots along with the other resources I was unable to create more nanites since m storage was full but I was also unable to build more storage since I needed more nanites. This was exacerbated by the fact that whenever any of the food was used during the summer it was just filled back up and during the winter the water filled up the storage unit not allowing me to get any more nanites and being stuck. Having the nanites stored in the drone construction hubs or in separate storage areas may be a good way around that or simply being able to get rid of some resources would also help. 

Another frustration I was having in one of my games was having to look all over the colony to find buildings to repair when the structural integrity decreased to levels where it popped up above the building. This was very inefficient and also didn't fully work as even when I was vigilant I would begin to get notifications about imminent failure of certain buildings which had not shown this danger bar as I was looking over them immediately before. Having some sort of automated repair command would be useful for general maintenance. Being able to turn it on or off in the construction drone hub would prevent the mid-late game from being a scramble to repair all the structures and could be an interesting way of managing your nanites, adding another draw on the supply. 

In my opinion the game also lacks enough informational overlays and customizability of those overlays. Being able to see how much of which kind of food is being produced and eaten, something that could be up on the screen rather than hidden would be nice. The existing overlays also meed a bit of work. the farm overlay is very frustrating to use, it would be very helpful if a small symbol for the crop that is being produced would show up on the farm tile producing it so it would be visible at a glance what is being produced where. Having a panel to just see the efficiency of the different crops at each farm would also be useful and being able to change the production of that farm from that panel would be great. 

Lastly, I have not really been a big fan of the randomness of some of the events. The weather effects, spores and the like all seem a bit too random to me. There are mitigation mechanics for them but I think they still happen too frequently, even on normal. 

 


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Willow
New Member
Joined: 5 months  ago
Posts: 1
21/02/2017 7:22 pm  

I discovered, while playing last night, in the Info menu (gear with an i) - there is a tab for buildings. Open that and it will display Efficiency and Health of the structure. Clicking (or double-click, I don't remember which) on an item from the list will take you to the building. From there you can quickly repair or upgrade as needed.  

I had a storage issue as well and didn't realize that nanite's were considered in storage volume. 


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