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Hi!
Let me start this by saying that I am rely excited by the game potential... Moreover, I've already been enjoying every hours spent in the current build! I love
I've also read the blog post on Unreal Engine website, and I love the fact that you (as game designer) want to keep the scope away from the usual "feature creep".
Thus, I believe that a way to add challenges and motivation to the Late Game could be "as simple as" adding very big, marvelous, hard to build and costly to maintain buildings (aka "Wonders"). As a side note, it could be related to condition of victory for campaign mode.
I am aware that there is presently on big costly building (condition of victory for the first mission on Vanaar) but I am talking about taking the next step!
Cheers!
Unreal Engine 4 hacker, author of the Git Source Control Plugin
Thanks so much for the kind words, SRombauts!
We do, in fact, consider the Earth History Center to be a "wonder." We're looking at what additional wonder-scale structures we can add during the beta -- and are absolutely open to suggestions 😉
So, we are 100% on board with this, and it all comes down to what we can do with the time and resources available.
In fact, we plan to make this a structural category of its own once there's another wonder available in the game besides just the Earth History Center.
Nice!
Also, item on that category could implement a "unlock" mechanism, that is a condition (on population?) to become available.
Cheers!
Unreal Engine 4 hacker, author of the Git Source Control Plugin
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