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What buildings & other features would you most like to see in future updates & DLC?  

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Paul Tozour
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Joined: 1 year  ago
Posts: 270
29/03/2017 3:53 am  

Let us know!  🙂


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bluesaka111
Eminent Member
Joined: 11 months  ago
Posts: 49
29/03/2017 7:28 am  

DLC? My options:

  • Sci-fi expansion:
    • Communication center : Allow communicate between colony and colony ship that reduce time delay between each drop ship / trade ship by 0.25s / 1.5s / 2.75s (max 1).
      • 43 nanite to build
      • 25 nanite from T1 -> T2
      • 19 nanite from T2 -> T3
    • Teleport tunnel : Allow colonist to skip a sizable distances (similar to Factorio Underground belt / Underground pipe)
      • 11 nanite to build (7 power)
      • 9 nanite from T1 - T2 (3 power)
      • 10 nanite from T2 - T3 (1 power)
    • Laser turret : A variable to Plasma turret that shoot a stream of highly energized particles that sweep from enemy to another  and with higher rotation rate than Plasma turret but 0.25 ~ 1.15 times more in power consumption.
      • (Plasma turret base) Overheat every 5s of continuously fire (5.1s to cooldown)
      • (Plasma turret base) Overheat every 6s of continuously fire (4.28s to cooldown)
      • (Plasma turret base) Overheat every 9s of continuously fire (3.95s to cooldown)
    • Hologram statue : Display Colony ship and give slightly more boost in moral than bar & grills, but more in power consumption
    • Energy Receiver : A structure that allow your colony to receive energy collected by satellites orbit around the planet then beam down to colony in form of a giant stream of laser. Amount of satellites players can use depends on player rank .
      • (Zorium Reactor base)
        • Input: None
        • Power Output per satellites: 35
        • Durable lost per second: 0.99
      • (Zorium Reactor base)
        • Input: None
        • Power Output per satellites: 35
        • Durable lost per second: 0.66
  • Constructor expansion:
    • More upgrade tiers for structures
    • Architecture's Office: Reduce nanite requirement for repair / construct by 3.75% / 7.15% / 11.5%

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Sci fi 101
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Joined: 5 months  ago
Posts: 53
29/03/2017 3:21 pm  

Here is what I would like to see introduced into Aven Colony for the future within reason. This of course might change once I have seen unavailable later campaign missions and the potential Rebel/Alien future actions that are in store.

The younger generations are missing and there is not enough realism for the game in that respect for family life. Just thinking of the little girl 'Newt' from Aliens that Sigourney Weaver rescued and the fact that the families went to terraform the planet LV-426.

More items for use in the Retail Centre/Hospital/Bar & Grill.

Existing building/structure improvements:

  • Tunnels with hermetically sealed blast doors for quarantine purposes (maybe tier 2?)
  • Immigration Centre upgrade to tier 3 (increased numbers of colonists coming to and fro)
  • Trade Hub upgrade to tier 3 (+1 trade negotiation per tier)
  • Outpost upgrade to tier 2 (25 residence)
  • Park upgrade to an arboretum or botanical garden (improved happiness, larger footprint only available if room for expansion)
  • Bar and Grill upgrade to tier 3 (improved happiness and consumption)
  • Geothermal generator upgrade to tier 3 (increased power/pollution)
  • Zorium generator upgrade to tier 3 (increased power/pollution)
  • Lightning Conductor upgrade to tier 2 (batteries included, larger footprint only available if room for expansion)
  • Plasma Cannon upgrade to tier 3 (improved range and rate of fire)

New building constructs:

  • Water Reservoir (Can you dig it?!)
  • Sewage plant (produces low grade fertiliser)
  • Recycling Centre (produces nanites at a low rate dependent on population size, additional to the kelko sludge)
  • Political Arena/Governors residence (mission based building similar to the expedition centre)
  • Internal Security Base (internal defence against the plague spore threat or rebel infiltration of the colony)
  • Maglev Station (fast track system for efficient mobility, increased happiness)
  • Subterranean Elevator (access to underground mining and storage facilities)
  • Subterranean Mining (vulnerable to worm sign!)
  • Subterranean Storage (vulnerable to worm sign!)
  • Solar generator (provides a continuous steady power supply)
  • Orbital Solar Collectors (a system of orbiting platforms that capture solar rays and relay the energy to a Solar generator, vulnerable to rebel or Alien space forces!)
  • Orbital Space Station (mission based building similar to the expedition centre, but set in space)
  • Orbital defense platforms up to tier 3 (similar to plasma cannons)
  • Moon Base (an operations centre for expansion of mining facilities on the moons of Aven Colony, vulnerable to rebel or Alien space forces!)
  • Asteroid Base (an operations centre for expansion of mining facilities in the asteroid fields of Aven Colony, vulnerable to Rebel or Alien space forces!)

 


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Grendalin
New Member
Joined: 4 months  ago
Posts: 1
29/03/2017 3:37 pm  

As far as DLC goes, I'd like them to be hopefully free! That brings more people into a game I feel though if you did do that you could bump up the base price for the game.

A feature I would really love is steam workshop integration in the future when it is fully released. Another one is in sandbox, the ability to make a random procedurally generated map, with sliders to customize more detailed things like how long winter will be, what type of biome you want, like the ice, desert, or forest I guess you could say, maybe a mix of all three. How big you could make the map, hills, how much water, etc.


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bluesaka111
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Joined: 11 months  ago
Posts: 49
30/03/2017 5:43 am  

@Sci fi 101: Moonbase? I dont think any moon can survive the gravitation pulls between Aven moon and its parent Gas Giant.


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Sci fi 101
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Joined: 5 months  ago
Posts: 53
30/03/2017 9:38 am  

That maybe so bluesaka111, but are there any moons at all in the Aven planetary system? Are there any other planets in the system with said moons and can they be exploited for their minerals also? 

You have highlighted something that needs to be explained for further clarification.

What about a energy collector that scoops the electrical charge from the storms that develop in the upper atmosphere of the Gas giant instead then?


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Paul Tozour
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Joined: 1 year  ago
Posts: 270
30/03/2017 6:48 pm  

Aven Prime orbits a gas giant, and you can see one other smaller moon orbiting it in-game, slightly closer to the gas giant.

There are definitely other habitable worlds in the same solar system, but we're not ready to discuss those in detail yet!  🙂


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Sci fi 101
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Joined: 5 months  ago
Posts: 53
30/03/2017 10:22 pm  

I'm glad you said about the other moon that is animated at the start menu and orbiting closer to the gas giant.

A display of the solar system for Aven colony is a another desirable come to think of it along with a Subterranean Farm that i missed earlier, but I can understand your reasoning for not wanting to discuss it further.

Besides the other planets or moons within the system, what are the designated names given to the gas giant and smaller moon that we can see?

On second thoughts, perhaps the closer moon is similar to Io and too hazardous for mining operations due to the gravitational tug of war and the squeezing and pulling effect between the gas giant and Aven making it extremely volcanic?

 

Edited: 4 months  ago

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LadyAquanine735
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Joined: 8 months  ago
Posts: 99
31/03/2017 4:42 pm  

Water Reservoir (Can you dig it?!)

YES!!!  That's what the colonists need!  That way, the water doesn't fill up the storehouses and force us to have to build tons more!  I can't believe I didn't think of that!  And the reservoir can show you water levels visually, in addition to game warnings of low water. 

Sewage plant (produces low grade fertilizer)

It's true, even in the future, people produce garbage and waste products, though I'm hoping they're more responsible about disposal.  Perhaps at the start, it wouldn't be a problem for the colony to get rid of, but over time, as the population grows, it would be smart to install such a building. 

  • Tunnels with hermetically sealed blast doors for quarantine purposes (maybe tier 2?)

  • Immigration Center upgrade to tier 3 (increased numbers of colonists coming to and fro)

  • Trade Hub upgrade to tier 3 (+1 trade negotiation per tier)

  • Outpost upgrade to tier 2 (25 residence)

  • Park upgrade to an arboretum or botanical garden (improved happiness, larger footprint only available if room for expansion)

  • Bar and Grill upgrade to tier 3 (improved happiness and consumption)

  • Geothermal generator upgrade to tier 3 (increased power/pollution)

  • Zorium generator upgrade to tier 3 (increased power/pollution)

  • Lightning Conductor upgrade to tier 2 (batteries included, larger footprint only available if room for expansion)

  • Plasma Cannon upgrade to tier 3 (improved range and rate of fire)

 

I like the sound of all of these things :). 

  • Recycling Center (produces nanites at a low rate dependent on population size, additional to the kelko sludge)

  • Political Arena/Governors residence (mission based building similar to the expedition centre)

  • Internal Security Base (internal defense against the plague spore threat or rebel infiltration of the colony)

  • Maglev Station (fast track system for efficient mobility, increased happiness)

  • Subterranean Elevator (access to underground mining and storage facilities)

  • Subterranean Mining (vulnerable to worm sign!)

  • Subterranean Storage (vulnerable to worm sign!)

  • Solar generator (provides a continuous steady power supply)

 

These all sound good :). 

  • Orbital Solar Collectors (a system of orbiting platforms that capture solar rays and relay the energy to a Solar generator, vulnerable to rebel or Alien space forces!)

  • Orbital Space Station (mission based building similar to the expedition centre, but set in space)

  • Orbital defense platforms up to tier 3 (similar to plasma cannons)

  • Moon Base (an operations center for expansion of mining facilities on the moons of Aven Colony, vulnerable to rebel or Alien space forces!)

  • Asteroid Base (an operations center for expansion of mining facilities in the asteroid fields of Aven Colony, vulnerable to Rebel or Alien space forces!)

 

The trouble with these is, you wouldn't be able to actually see them, unless you had some kind of orbital map of the planet.  In fact, the most you would see of the orbital solar collectors was the lab where they were built, and the launchpad for the ship that carries them into orbit.  In the case of the moon/asteroid bases, you'd probably have to have a separate map entirely, and a hermetically sealed environment that was stronger than what they use down on Aven Prime, due to the fact that neither celestial body has an atmosphere of any kind, and lower gravity to boot.  


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LadyAquanine735
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Joined: 8 months  ago
Posts: 99
31/03/2017 5:03 pm  

What I'd like to see is a map of Aven Prime itself.  It's one of many reasons I enjoy the explorer vessel, because now you can see where your colony is, though it does not give you a true sense of where on the planet you are. 

I get that maps such as Azara Falls and Tenari Glacier are in the polar regions, but which ones?  Are they in the southern or northern poles of Aven Prime?  And are they on the exact center of the pole, or further down in latitude?  Maps such as Hyla's Crescent and that new one by the inland sea would probably be near the equator of Aven Prime, or even on the equator for that matter, but where, exactly?  The deserts...those could be in a number of places just north or south of the equator.  I have no idea where Eden Crater is, though based on the explorer vessel's map, I think it might be in the polar regions, since the map is covered in snow, though for some reason, there's no snow at all within the crater itself.

You could provide either a flattened out map of the planet, or if you want to be super-cool, you could provide a simplified version of GoogleEarth and let us look at a sphere that's meant to represent Aven Prime and the celestial bodies (like the gas giant and the smaller moon(s)) nearby.  A map of the Aven solar system would be cool too, and where it is located compared to Earth.  You could manipulate it with your mouse, or if you move the cursor along the model's surface, it could show coordinates.  Heck, as you build colonies, it could show little symbols representing each colony you have built so far, and even trade routes between them.  If you wanted to be especially cool, you could show a little model of the colony ship in orbit, with visual trade routes between it and the colonies on the surface.  You could even manipulate the map legend to turn various symbols on and off.  Not sure if we really need to show weather on the map model.  Might be too much for the graphics.  However, showing where day and night are wouldn't be too hard.  You could even show the 3-D map in real-time if you wanted.  

I'd like to see the water on the planet put to use.  Like hydroelectric plants, or even waterworks you could place in the little lakes or by the inland seas.  Water pumps you could attach to the shores of the lakes or seas would also help, in addition to the original pumps and vapor collectors.  You could probably gray out those for desert maps, seeing as none of them have any bodies of water.

I think it would be smart if the colony ship could launch weather satellites in orbit around Aven Prime.  That way, they could warn you in a more realistic way about nighttime coming.  Then it would make sense as to how you would know that toxic gas plumes, creeper spores, and plague spores were coming; through the satellites watching.  


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Sci fi 101
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Joined: 5 months  ago
Posts: 53
31/03/2017 6:43 pm  

Maybe the Earth History Center can be alternatively used for showing Aven Prime as well? As the player progresses through each campaign mission the globe map can be revealed showing those mission areas so far. Everything that has been built for orbiting Aven Prime can be animated over the globe and in that way you have a simple representation of all that has been achieved by the player and I think it would be a nice thing to see in game.

 


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bluesaka111
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Joined: 11 months  ago
Posts: 49
01/04/2017 7:31 am  

^^

A > Require much of detail and prevent devs from adding new, interesting zone into game because they have to follow planet map.

B > Not neccessary. Because most Geothermal vent on most map also comes with 1 - 2 water path with high water output and several waterpath with low output so hydro-electric plant are not neccessary.

If you gray out entire desert map then where do we get food? If the greenhouse can be build anywhere on the map like it supposed to be then yes, that make lot of sense. Or you can boost Atmosphere condenser by shoot down Ice shards falling from the sky (I still dont know how those shards can form in hot enviroment. Temperature drop is not fast and low enough to form shards in first 3 months during night time)

C > Weather satellite? Why need those when you can ask colony ship to monitor the weather map directly?


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LadyAquanine735
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Joined: 8 months  ago
Posts: 99
01/04/2017 8:05 am  

All right, I shall be more succinct.  When you open the menu, you get the option of building things.  If they include hydroelectric plants and pumps designed to be put on the shore of a body of water, those would be in the menu too.  However, not all the maps have a body of water, such as desert maps.  When on the desert map, a hydroelectric plant, and water pumps designed for putting next to a body of water, would be grayed out in the build menu, due to being useless in the desert.  Do you understand now?


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LadyAquanine735
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Joined: 8 months  ago
Posts: 99
01/04/2017 8:14 am  

A > Require much of detail and prevent devs from adding new, interesting zone into game because they have to follow planet map.

The 3-D map would be made after the city maps had all been constructed for the game.  That way, the 3-D map would correspond with the city maps.  

B > Not neccessary. Because most Geothermal vent on most map also comes with 1 - 2 water path with high water output and several waterpath with low output so hydro-electric plant are not neccessary.

The only maps where geothermal plants can extract water is in the polar regions.  In the tropical and desert areas, I have never been able to extract water from around the geothermal plants.  In the desert, there are areas where the water table "wells up" to allow grass to grow, indicating where water can be pumped out, and farms/greenhouses can be set down.  In the tropical regions, I can mostly put the water pumps just about anywhere.  Eden Crater is similar to the desert in terms of where water pumps and farms go, it's just a little more confusing, with the blue sand and the pale blue grass.  The water menu, however, is useful in finding good spots.

If you gray out entire desert map then where do we get food? If the greenhouse can be build anywhere on the map like it supposed to be then yes, that make lot of sense. Or you can boost Atmosphere condenser by shoot down Ice shards falling from the sky (I still dont know how those shards can form in hot enviroment. Temperature drop is not fast and low enough to form shards in first 3 months during night time)

All right, I shall be more succinct.  When you open the build menu, you get the option of choosing buildings to set up.  If they include hydroelectric plants and pumps designed to be put on the shore of a body of water, those would be in the build menu too.  However, not all the maps have a body of water, such as desert maps.  I'm sure you've noticed that in the desert maps, they have no little lakes or inland seas.  When on the desert map, a hydroelectric plant, and water pumps designed for putting next to a body of water, would be grayed out in the build menu, due to being useless in the desert.  Do you understand now?  

C > Weather satellite? Why need those when you can ask colony ship to monitor the weather map directly?

The ship can't see all sides of the planet at once.  Would you be able to see all sides of Aven Prime if you were floating 20 miles above it?  Last time I checked, eyeballs (including artificial ones, i.e. cameras) can't wrap around planets.  The satellites would provide alternate views of the planet and beam them back to the colony ship, in addition to providing information to people on the ground.  


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Sci fi 101
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Joined: 5 months  ago
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01/04/2017 10:26 am  
  • Orbital  Communications Network (a system of orbital satellites for inter colony communications)

How about allowing the player to be able to communicate with the other junior governors that have replaced the player in previous settlements and being able to choose which ones to cater for in mutual cooperation? It would give more depth to the trade agreements structure having more choices to select from and would be representative of a new world community.

What if the Mothership had another assignment elsewhere taking it away from Aven Prime?


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